
It's finally here!, The game that was years in the making! Was it worth the wait?
Oh god yes!.
TF2, blends team based gameplay with a style that's been called a blend of pixar + classic spy movies from the 60s.
The Orange BoxRelease Date: October 9th
Price: $49.99 (Orange Box)
Bonus: Comes with Half Life 2: Episode 2 and Portal!
Buy it now and play with us!
System Requirements!Minimum:
1.7 GHz Pentium 4
512 MB system RAM
DirectX 8 compatible video card
Recommended:
Processor: Intel Pentium 4 3000 MHz
DirectX 9 compatible graphics card
1024MB
Classes!Classes are divided into three categories:
OffenseMeet the Scout!
Role: Reconnaissance, Grabber of Enemy Things, Takes Control Points Faster
Weapons: Shotgun, Pistol, Steel Bat
Hit Points: 125
Special: Counts as two people when taking control points. Can double jump and is faster than other classes.
Meet the Soldier!
Role: Basic Attack Class
Weapons: Rocket Launcher, Shotgun, Shovel
Hit Points: 200
Special: Can "Rocket Jump" by aiming rocket launcher at feet. By aiming oyur rockets at your enemies' feet, you can make them rocket jump.
Meet the Pyro!:
Role: Close Quarters Combat
Weapons: Flamethrower, Shotgun, Fire Axe
Hit Points: 175
Special: Can set people on fire, which obstructs their vision and slowly deals damage to them over time. Only medkits, the medic's healing beam or water can put the fire out.
Defense!Meet the Heavy Weapons Guy!
Role: Suppressive fire, meat shield.
Weapons: Chain gun, Shotgun, Ham-like Fists
Hit Points: 300
Special: Can right click to start up his gun. This allows for instant firing without slowdown. If he presses no keys (or doesn't use the Chain Gun), his speed increases. Excellent choice for Ubercharge.
Meet the Engineer!
Role: Base defense
Weapons: Shotgun, Pistol, Wrench
Hit Points: 125
Special: Can construct a variety of machines, including sentries guns and ammo dispensers. Can upgrade sentries and repair machines with the wrench. Has a teleporter which can allow for instant travel across the map.
Meet the Demoman!
Role: Clearing grouped enemies, taking down sentries, protecting objectives
Weapons: Grenade Launcher, Sticky Bomb Launcher, Beer Bottle
Hit Points: 175
Special: Sticky Bombs can be detonated at will, by shooting grenades at your feet you can do a pipe bomb jump!
Support!Meet the Medic!
Role: Healing
Weapons: Healing Gun, Needle Gun, Bonesaw
Hit Points: 150
Special: Healing gun can heal an ally pass their normal maximum hit points, to a limit of 150% their normal hit points. If the medic heals long enough, a special "Übercharge" becomes available that makes the Medic and the person being healed invincible for 10 seconds. Cannot make flag carriers invulnerable.
Meet the Spy!
Role: Infiltration, Assassination
Weapons: Knife, Pistol, Electro-Sapper, Spy Kit
Hit Points: 125
Special: Can disguise self as a member of the opposing team and as any class (even a Spy). Can cloak in 10 seconds intervals. If done from behind, the knife is an instant kill. In addition to being undetected by sentries while disguised, has an electro-sapper that shuts down enemy machines until an engineer puts it back online. But the sapper will quickly destroy the machine is not fixed. While disguised, the spy does not show signs of taking damage from enemies, making "spy checks" worthless unless they kill the spy.
Meet the Sniper!
Role: Head-shotting
Weapons: Sniper Rifle, Submachine Gun, Machete
Hit Points: 125
Special: Sniper bullets charge automatically before being fired.
Other odds and ends! - Achiements!
- Personal Bests!
- Taunts!
- Critical Hits!
- The Killcam shows your killer and everything surrounding him!
Pre-Launch CommandsA few commands that can be entered in the launch options to maximize performance:
-rate 85 (forces an 85 hz refresh rate)
+map none (stops loading the map in the title screen)
-window (runs in a windowed mode)
-novid (removes the valve logo)
The rest of the class pictures are coming soon!